AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games on iOS in Spain Q2 2022
Discover the performance of the top 5 2D cartoon games on iOS in Spain during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top 5 2D cartoon games on iOS in Spain demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at how Among Us!, Trivia Crack, Brain Test: Tricky Puzzles, Candy Crush Saga, and Hay Day performed.
Among Us! from InnerSloth LLC experienced fluctuations in weekly downloads, starting at approximately 6.7K and reaching a peak of around 11.8K in the week of June 20. Revenue trends were relatively stable, with a high of about $137 in the last week of March and a low of $50 in early April. Weekly active users saw a significant rise from around 12.9K at the start of the quarter to a peak of 30.9K in mid-June.
Trivia Crack by Etermax showed a consistent pattern in weekly downloads, starting at approximately 9K and decreasing to around 4K by the end of June. Revenue remained stable, with a peak of about $374 in late May. Active user numbers were robust, starting at around 36.5K and ending the quarter with a slight increase to approximately 37.5K.
Brain Test: Tricky Puzzles from UNICO STUDIO had a notable peak in weekly downloads of about 8K in mid-April, but this number gradually decreased to around 3.6K by the end of June. Revenue fluctuated modestly, peaking at around $179 in early April and dipping to a low of $77 in mid-June. Active users started strong at around 33.7K and saw a slight decrease to approximately 29.2K by the quarter's end.
Candy Crush Saga by King demonstrated impressive revenue figures, consistently staying above the $75K mark and peaking at around $110K in mid-June. Weekly downloads were relatively stable, fluctuating between approximately 3K and 6K. Active users remained strong, starting the quarter at around 115K and maintaining similar levels throughout, ending at approximately 112.8K.
Hay Day from Supercell saw a significant decline in weekly downloads, starting at about 10.2K and dropping to around 2.7K by the end of June. Revenue trends showed a peak of about $27.1K in late March, with a gradual decline to around $9.8K by mid-June. Weekly active users experienced a downward trend, starting at approximately 463.1K and ending at around 166.6K.
These insights highlight the dynamic nature of the mobile gaming market in Spain. For more detailed analytics and insights, visit Sensor Tower.